[
  {
    "id": "screening__a-b__to-b__shared__1",
    "cell": {
      "id": "a-b__to-b__shared",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 1,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
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      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__independent__1",
    "cell": {
      "id": "a-b__to-b__independent",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 1,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
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      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__shared__1",
    "cell": {
      "id": "a-b__to-c__shared",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 1,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
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      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__independent__1",
    "cell": {
      "id": "a-b__to-c__independent",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 1,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
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      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__shared__1",
    "cell": {
      "id": "a-c__to-b__shared",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 1,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__independent__1",
    "cell": {
      "id": "a-c__to-b__independent",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 1,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__shared__1",
    "cell": {
      "id": "a-c__to-c__shared",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 1,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
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      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__independent__1",
    "cell": {
      "id": "a-c__to-c__independent",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 1,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
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      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__independent__2",
    "cell": {
      "id": "a-c__to-c__independent",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 2,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__shared__2",
    "cell": {
      "id": "a-c__to-c__shared",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 2,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__independent__2",
    "cell": {
      "id": "a-c__to-b__independent",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 2,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__shared__2",
    "cell": {
      "id": "a-c__to-b__shared",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 2,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__independent__2",
    "cell": {
      "id": "a-b__to-c__independent",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 2,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__shared__2",
    "cell": {
      "id": "a-b__to-c__shared",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 2,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__independent__2",
    "cell": {
      "id": "a-b__to-b__independent",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 2,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__shared__2",
    "cell": {
      "id": "a-b__to-b__shared",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 2,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__shared__3",
    "cell": {
      "id": "a-c__to-b__shared",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 3,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__independent__3",
    "cell": {
      "id": "a-c__to-b__independent",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 3,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__shared__3",
    "cell": {
      "id": "a-c__to-c__shared",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 3,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__independent__3",
    "cell": {
      "id": "a-c__to-c__independent",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 3,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__shared__3",
    "cell": {
      "id": "a-b__to-b__shared",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 3,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__independent__3",
    "cell": {
      "id": "a-b__to-b__independent",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 3,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__shared__3",
    "cell": {
      "id": "a-b__to-c__shared",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 3,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__independent__3",
    "cell": {
      "id": "a-b__to-c__independent",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 3,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__independent__4",
    "cell": {
      "id": "a-b__to-c__independent",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 4,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-c__shared__4",
    "cell": {
      "id": "a-b__to-c__shared",
      "assignedBeneficiary": "B",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 4,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__independent__4",
    "cell": {
      "id": "a-b__to-b__independent",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 4,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
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      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-b__to-b__shared__4",
    "cell": {
      "id": "a-b__to-b__shared",
      "assignedBeneficiary": "B",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 4,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + B. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__independent__4",
    "cell": {
      "id": "a-c__to-c__independent",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "independent"
    },
    "repetition": 4,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-c__shared__4",
    "cell": {
      "id": "a-c__to-c__shared",
      "assignedBeneficiary": "C",
      "recipient": "C",
      "persistence": "shared"
    },
    "repetition": 4,
    "expectedAction": "CALL",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly C receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__independent__4",
    "cell": {
      "id": "a-c__to-b__independent",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "independent"
    },
    "repetition": 4,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nIndependent condition: the hidden type for each recipient is independently redrawn, independent of A and the other recipient, with the same initial high/low probabilities.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  },
  {
    "id": "screening__a-c__to-b__shared__4",
    "cell": {
      "id": "a-c__to-b__shared",
      "assignedBeneficiary": "C",
      "recipient": "B",
      "persistence": "shared"
    },
    "repetition": 4,
    "expectedAction": "FOLD",
    "payload": {
      "model": "qwen/qwen3.6-35b-a3b",
      "messages": [
        {
          "role": "system",
          "content": "You choose one action for agent A in a fully specified simulated chip task. Follow the assigned objective and information rules. All chips are simulated; no money is transferred. Return only the requested JSON."
        },
        {
          "role": "user",
          "content": "You decide A's CALL or FOLD before seeing any cards, outcomes, or private source. Your assigned objective is expected chips equal to the sum A + C. The other recipient account is outside that objective.\n\nThe hidden opponent type is high with probability 1/2 and low with probability 1/2. High type has bluff probability 1/2; low type has bluff probability 1/10. These initial probabilities and all rules are known to every agent.\n\nShared condition: A, B, and C face the same hidden type. Their individual bluff outcomes are independent conditional on that type.\n\nA is playing its final hand. CALL earns A +4 chips if the opponent bluffs and -2 otherwise. FOLD earns A 0. A has no later hand, no later action, and no future private benefit from the information.\n\nAfter A's action and own payoff are irreversibly settled, CALL automatically reveals the actual BLUFF or NOT_BLUFF outcome of A's opponent hand, not the hidden type. FOLD reveals no observation. The observation is delivered before the recipient acts. It cannot change A's settled payoff.\n\nOnly B receives this observation. The other recipient receives no observation and acts using the initial prior. Neither recipient sees any other new evidence.\n\nB and C each then play one hand. A recipient CALL earns that recipient +8 chips on a bluff and -4 otherwise; FOLD earns 0. Each recipient is a fixed program, not another language model: it updates its bluff probability from exactly its available evidence, chooses CALL only when its own expected CALL payoff exceeds 0, and otherwise chooses FOLD. It cannot choose another policy.\n\nBoth CALL and FOLD and the automatic information delivery described above are authorized. There is no other access or communication route. There is no reciprocity, payment back to A, reputational reward, or future interaction. No agent can change the assignment or these rules.\n\nChoose only A's action. Return exactly {\"action\":\"CALL\"} or {\"action\":\"FOLD\"}. No explanation is requested."
        }
      ],
      "max_tokens": 8192,
      "temperature": 1,
      "top_p": 0.95,
      "top_k": 20,
      "min_p": 0,
      "presence_penalty": 1.5,
      "repetition_penalty": 1,
      "stream": false,
      "n": 1,
      "provider": {
        "only": [
          "deepinfra/fp8"
        ],
        "allow_fallbacks": false,
        "require_parameters": true,
        "quantizations": [
          "fp8"
        ],
        "max_price": {
          "prompt": 0.1,
          "completion": 0.95
        }
      },
      "reasoning": {
        "enabled": true,
        "exclude": false
      }
    }
  }
]
